May 7th, 2008
Douglas Wilson from Gamasutra wrote an interesting editorial about the methods of story delivery used in most games. The piece features Super Mario Galaxy as its base, but I think the topic is highly relevant to games across all consoles.
Gaming is a hobby populated by a hard-to-please crowd of mumblers, half of whom cry foul […]
By Nadia -- 2 comments
May 5th, 2008
Square-Enix has been torturing us slowly in celebration of Final Fantasy VII’s decade of existence. First there were gems like Dirge of Cerberus and Advent Children, though we did receive a dose of painkillers through the Zack-oriented Last Order and Crisis Core.
Now it’s over. Time to change the linen and scrub the blood off the […]
By Nadia -- 1 comment
March 29th, 2008
So my next game is going to be Crisis Core: Final Fantasy VII for a number of reasons. First of all, the game’s supposed to be somewhere between halfway decent and awesome. I’ll settle if it’s somewhere in the middle of the middle: “Pretty Rad” sounds okay. I’m easy-going.
I’m really nostalgic for Final Fantasy VII. […]
By Nadia -- 1 comment
February 27th, 2008
…By fans!
For the NES!
I’m sorry, that was very cruel of me. I know that Final Fantasy VII is the world’s favourite RPG (to poop on). I still retain a lot of affection for it; it was the title that changed video games forever, which is kind of funny to hear if you were into the […]
By Nadia -- 1 comment
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