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PlayStation Monger

Kojima “Disappointed” in MGS4

by Nadia on April 18th, 2008

“This is great!…Actually, you know what, it kind of sucks.”

Hideo Kojima, the esteemed boss of the Metal Gear Solid series, says he’s a bit disappointed in Metal Gear Solid 4. He’s satisfied with the gameplay, but he’s underwhelmed by the graphics.

From Kombo, Kotaku and Edge:

“Game-wise, it’s pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.

“When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y’know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn’t to say we didn’t progress.

“I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn’t really do that because of the CPU. We’re using the Cell engine to its limit., actually. Please don’t get me wrong, I’m not criticizing the PS3 machine, it’s just that we weren’t really aware of what the full-spec PS3 offered - we were creating something we couldn’t entirely see.”

Pity poor Kojima. He has been struck blind and/or insane. Still, I sympathise: It’s often impossible to make your creative work match the idea you had in your head. I often dream of penning the most beautiful sonnet known to humankind, but when I sit down at the keyboard, all I ever seem to get down is “FART FART NOSEHAIR FART.” I don’t even think that has the legal number of syllables.

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POSTED IN: Konami, News, Playstation 3

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